Projects
OpenGL
Aztroyds
A small arcade game reminiscent of classics like Space Invaders, but with a modern twist working exclusively in C++ and OpenGL
You can find the repo hosted publicly here. Currently the project is on hold while I explore more advanced topics with 3 dimensional graphics in OpenGL
SolarSimGL
A simplified simulation of the Sol system in OpenGL along with the use of the Assimp model loading library. The main goal of the project is to provide a method for exploring advanced techniques and topics of OpenGL such as advanced lighting and post processing.
You can find the repository hosting such here.
Shaders
Shaders are hosted between Shadertoy and SHADERed as I semi-frequent either. You can find my profiles for each via the following:
Shadertoy profile
(Some shaders start paused for the sites performance purposes. They can be resumed in the embed or viewed on their respective pages).
Unity
My first stop in further exploring graphical programming. Below you will find examples from a small repo, where I had first explored URP, as well as HLSL and ShaderGraphs on the Unity engine.
Blender
Modding
While a majority of the modding I have done was personal works, I have since been encouraged to share more of my work publicly.
I have dabbled in modding across multiple games and engines typically aided by the respective modding communities and available tools. Some of which have include but are not limited to:
WolvenKit for CD Project Red's RED engine
DSMapStudio for FromSoftware titles
CreationKit for Bethesda Games
as well as data mining tools such as Fmodel/Umodel for Unreal Engine titles
You can find my Nexus mods profile here, a repo from a small Creation Kit project, as well as related footage and screenshots from some of my personal creations below.